

Want to play as a dwarf? Okay, what kind of dwarf? Want to play as a Rogue? Okay, what kind of Rogue? Mix in the large number of Prestige Classes, and there's a huge number of potential character builds out there. NWN2 is based off of the D&D 3.5e ruleset, and to this day it has the most comprehensive character creation screen I've ever encountered. But that was years ago.so perhaps a fresh look will change my opinion. I do not have fond memories of the OC, finding it to be dull, repetitive, and featuring some of the most irritating party members I'd yet seen in an RPG. Despite a large number of patches (fourteen if I'm counting right) the game is still quite bug-ridden, which will probably become evident during this LP at some point.

And just like KotOR2, NWN2 was released in a woefully buggy and incomplete state. The sequel, Neverwinter Nights 2 was developed by Obsidian Entertainment, who had also developed Knights of the Old Republic II: The Sith Lords, another sequel to a BioWare title. The game's real strength was in its toolset and multiplayer component: players could create their own modules and share them with others, and they could create and host "Persistent Worlds" that others could connect to, essentially a mini-MMORPG. There was no real party - just a single, AI-controlled henchmen - and the main campaign was mostly bland, repetitive, and forgettable.

For those looking for a single-player experience similar to Baldur's Gate, the game was something of a disappointment. The first Neverwinter Nights was developed by BioWare and released in 2002.
